Constructor
new Stage(options)
constructor - Creates a Stage.
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Parameters:
Name | Type | Description | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
object
|
Options for the Stage.
|
Examples
let stage = new blockLike.Stage();
let stage = new blockLike.Stage({
width: 600,
height: 400,
pace: 16,
sensing: true,
parent: document.getElementById('stage-wrap'),
backdrop: new blockLike.Backdrop({color: '#FFB6C1'})
});
Extends
Methods
addBackdrop(backdrop)
addBackdrop - Adds a backdrop to the stage
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Parameters:
Name | Type | Description |
---|---|---|
backdrop |
object
|
the backdrop to add. |
Example
let stage = new blockLike.Stage();
let backdrop = new blockLike.Backdrop();
stage.addBackdrop(backdrop);
addClass(name)
addClass - adds a css class to sprite and all costumes.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
name |
string
|
the css class name to add. |
Example
let sprite = new blockLike.Sprite();
sprite.addClass('rainbow');
addSprite(sprite)
addSprite - Adds a sprite to the stage
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Parameters:
Name | Type | Description |
---|---|---|
sprite |
object
|
the sprite to add. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
stage.addSprite(sprite);
broadcastMessage(msg)
broadcastMessage - dispatches a custom event that acts as a global message.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
msg |
string
|
the named message (event) |
Example
let stage = new blockLike.Stage();
stage.whenClicked(function() {
stage.broadcastMessage('move')
});
broadcastMessageWait(msg)
broadcastMessageWait - dispatches a custom event that acts as a global message.
Waits for all whenReceiveMessage listeners to complete.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
msg |
string
|
the named message (event) |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenReceiveMessage('move', function() {
this.move(-10);
this.wait(5);
})
stage.whenClicked(function() {
stage.broadcastMessageWait('move');
sprite.say('All done');
});
css(prop, value)
css - applies a CSS rule to the sprite and all costumes.
- Overrides:
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Parameters:
Name | Type | Default | Description |
---|---|---|---|
prop |
string
|
the css property (e.g. color). Alternatively an object with key: value pairs. | |
value |
string
|
null | the value for the css property (e.g. #ff8833) |
Example
let sprite = new blockLike.Sprite();
sprite.css('background', '#0000ff');
delete()
delete - Deletes the stage element.
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Example
let stage = new blockLike.Stage();
stage.delete();
hasClass(name) → {boolean}
hasClass - is the css class applied to the sprite and all costumes.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
name |
string
|
the css class name. |
Returns:
- Type:
-
boolean
- is the css class name on the list.
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenClicked( function() {
this.hasClass('rainbow') ? this.removeClass('rainbow') : this.addClass('rainbow');
});
invoke(func, argsArr)
invoke - invoke a function. Allows passing an argument or array of arguments.
Function will be "paced" and code execution will be "waited" until it is completed.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
func |
function
|
a function to rewrite and execute. |
argsArr |
array
|
an array of arguments to pass to the function. A single variable also accepted. |
Example
sprite.whenFlag(() => {
this.invoke(jump);
this.invoke(talk, 'hi');
this.invoke(pattern, [5, 50, 12]);
});
isKeyPressed(userKey, func)
isKeyPressed - Checks if a key is pressed. Stage sensing must be enabled.
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Parameters:
Name | Type | Description |
---|---|---|
userKey |
string
|
the key pressed. May be the code or the character itself (A or 65) |
func |
function
|
a function to rewrite and execute. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.say(stage.isKeyPressed('a'));
nextBackdrop()
nextBackdrop - Switches to the next backdrop.
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Example
let stage = new blockLike.Stage();
let backdrop = new blockLike.Backdrop();
stage.addBackdrop(backdrop);
stage.nextBackdrop();
playSound(url)
playSound - plays a sound file (mp3, wav)
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
url |
string
|
the url of the file to play. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenClicked( function() {
this.playSound('../../sounds/bleat.wav');
});
playSoundLoop(url)
playSoundLoop - plays a sound file (mp3, wav) again and again
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
url |
string
|
the url of the file to play. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenClicked( function() {
this.playSoundLoop('../../sounds/bleat.wav');
});
playSoundUntilDone(url)
playSoundUntilDone - plays a sound file (mp3, wav) until done.
This is similar to playSound and wait for the duration of the sound.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
url |
string
|
the url of the file to play. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenClicked( function() {
this.playSoundUntilDone('../../sounds/bleat.wav');
});
refresh()
refresh - Forces a sprite refresh.
Note: service method to be used if costume was manipulated directly.
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removeBackdrop(backdrop)
removeBackdrop - Removes a backdrop.
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Parameters:
Name | Type | Description |
---|---|---|
backdrop |
object
|
the backdrop to remove. |
Example
let stage = new blockLike.Stage();
let backdrop = new blockLike.Backdrop();
stage.addBackdrop(backdrop);
stage.removeBackdrop(backdrop);
removeBackdropNum(index)
removeBackdropNum - Removes the specified backdrop by number of current (0 is first).
If there is only one backdrop, will fail and emit a console message.
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Parameters:
Name | Type | Description |
---|---|---|
index |
number
|
the backdrop to remove. |
Example
let stage = new blockLike.Stage();
let backdrop = new blockLike.Backdrop();
stage.addBackdrop(backdrop);
stage.removeBackdropNum(1);
removeClass(name)
removeClass - removes a css class from the sprite and all costumes.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
name |
string
|
the css class name to remove. |
Example
let sprite = new blockLike.Sprite();
sprite.addClass('rainbow');
sprite.removeClass('rainbow');
removeSprite(sprite)
removeSprite - Removes a sprite from the stage
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Parameters:
Name | Type | Description |
---|---|---|
sprite |
object
|
the sprite to add. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
stage.addSprite(sprite);
stage.removeSprite(sprite);
sendSpriteBackwards(sprite)
sendSpriteBackwards - Moves the sprite one place down the "pile".
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Parameters:
Name | Type | Description |
---|---|---|
sprite |
object
|
the sprite to move. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
stage.addSprite(sprite);
stage.whenFlag( function() {
this.sendSpriteBackwards(sprite);
});
sendSpriteForward(sprite)
sendSpriteForward - Moves the sprite one place up in the "pile".
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Parameters:
Name | Type | Description |
---|---|---|
sprite |
object
|
the sprite to move. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
stage.addSprite(sprite);
stage.whenFlag( function() {
this.sendSpriteForward(sprite);
});
sendSpriteToBack(sprite)
sendSpriteToBack - Sends the sprite to the back of the "pile"
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Parameters:
Name | Type | Description |
---|---|---|
sprite |
object
|
the sprite to move. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
stage.addSprite(sprite);
stage.whenFlag( function() {
this.sendSpriteToBack(sprite);
});
sendSpriteToFront(sprite)
sendSpriteToFront - Brings the sprite to the front of the "pile"
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Parameters:
Name | Type | Description |
---|---|---|
sprite |
object
|
the sprite to move. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
stage.addSprite(sprite);
stage.whenFlag( function() {
this.sendSpriteToFront(sprite);
});
stopSounds()
stopSounds - stops all sounds played by sprite or stage.
- Overrides:
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Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenClicked( function() {
this.playSound('../../sounds/bleat.wav');
});
stage.whenKeyPressed('Escape', () => {
this.stopSounds();
});
switchBackdropTo(backdrop)
switchBackdropTo - Switches to specified backdrop. If not found fails silently.
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Parameters:
Name | Type | Description |
---|---|---|
backdrop |
object
|
the backdrop to switch too. |
Example
let stage = new blockLike.Stage();
let backdrop = new blockLike.Backdrop();
stage.addBackdrop(backdrop);
stage.switchBackdropTo(backdrop);
switchBackdropToNum(index)
switchBackdropToNum - Switches to specified backdrop by number of current (0 is first). If not found fails silently.
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Parameters:
Name | Type | Description |
---|---|---|
index |
number
|
the backdrop to switch too. |
Example
let stage = new blockLike.Stage();
let backdrop = new blockLike.Backdrop();
stage.addBackdrop(backdrop);
stage.switchBackdropToNum(1);
wait(sec)
wait - creates a pause in execution.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
sec |
number
|
number of seconds to wait. Must be an actual number. |
Examples
this.wait(5);
let time = 5;
this.wait(time * 0.95);
whenClicked(func)
whenClicked - adds a click event listener to the sprite or stage.
When triggered will invoke user supplied function.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
func |
function
|
a function to rewrite and execute. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenClicked( function() {
this.say('I am alive');
});
whenEvent(eventStr, func)
whenEvent - adds the specified event listener to sprite/stage.
When triggered will invoke user supplied function.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
eventStr |
string
|
the named event (mosemove etc.). |
func |
function
|
a function to rewrite and execute. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenEvent('mouseover', (e) => {
console.log(e);
});
whenFlag(func)
whenFlag - adds a flag to cover the stage with an event listener attached.
When triggered will remove the flag div and invoke user supplied function.
- Overrides:
- Source:
Parameters:
Name | Type | Description |
---|---|---|
func |
function
|
a function to rewrite and execute. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenFlag( function() {
this.say('I am alive');
});
whenKeyPressed(userKey, func)
whenKeyPressed - adds a keypress event listener to document.
When triggered will invoke user supplied function.
- Overrides:
- Source:
Parameters:
Name | Type | Description |
---|---|---|
userKey |
string
|
the key pressed. may be the code or the character itself (A or 65) |
func |
function
|
a function to rewrite and execute. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenKeyPressed(' ', function() {
this.say('Spacepressed');
});
whenLoaded(func)
whenLoaded - invoke user supplied function.
To be used with code that needs to run onload.
- Overrides:
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Parameters:
Name | Type | Description |
---|---|---|
func |
function
|
a function to rewrite and execute. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenLoaded( function() {
this.say('I am alive');
});
whenReceiveMessage(msg, func)
whenReceiveMessage - adds the specified event listener to document.
When triggered will invoke user supplied function.
- Overrides:
- Source:
Parameters:
Name | Type | Description |
---|---|---|
msg |
string
|
the named message (event); |
func |
function
|
a function to rewrite and execute. |
Example
let stage = new blockLike.Stage();
let sprite = new blockLike.Sprite();
sprite.addTo(stage);
sprite.whenReceiveMessage('move', function() {
this.move(-10);
})
zoom(percent)
zoom - zooms the stage to the specified percentage number.
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Parameters:
Name | Type | Description |
---|---|---|
percent |
number
|
the percentage to set. |
Example
let stage = new blockLike.Stage();
stage.zoom(150);